[Infantry] First-person view, swimming and new weapon animations, four new soldier characters, and damage by body part
[Infantry] A three-tab weapon bench in the garage. Weapon presets are shared between the garage and the deploy screen, with soldier and weapon stats and armor analysis
[Infantry] Aim through reflex and full-screen optics, in first or third person
[Infantry] Infantry bot AI with three bot difficulties (Easy, Normal, Hard), and infantry forces in Blitz and War Zone
[Modes] War Zone is now playable online. Every player deploys vehicles with their own SP, and vehicle SP prices are reworked
[Multiplayer] Free-For-All rooms, a choice of which arms the bots field, and per-team vehicle lists in custom rooms
[Multiplayer] Infantry is synced online and shots follow the aim point. Remote aircraft no longer jump back and forth, and vehicle switches and the host's weather reach everyone
[Multiplayer] Late joiners see everyone's kills and damage, and the scoreboard opens player profiles and friend requests
[Squad] Friends can form a squad. When the leader joins a room, the whole squad follows onto the same team, and joining a passworded room asks for the password
[Squad] A draggable squad chat window, squad invitations during battle, one tap to follow the leader back in the garage, and squad mates hear each other's callouts and see each other's markers
[Social] Player profiles: avatar, title, motto and flag sync with your account, and friends and clan members can view each other's profiles and add friends
[Social] The friend list pages through all your friends. Friends can send hearts and, once close enough, bond as Couple, Buddies, Besties or Comrades. Share the game from the social panel
[Store] Buy vehicles, mod packs and War Bonds right in the garage, plus Armory supplies and daily supply tasks
[Battle] The battle HUD is rebuilt around new control icons, with redrawn ammo icons and a separate cooldown ring
[Anti-air] The tank click lock is replaced by an automatic lead marker for aircraft, shown on any aircraft in line of sight within 5 km
[Anti-air] By default only anti-air vehicles auto-aim at aircraft (switch to all or ground-only targets in Settings), and anti-air bots go for aircraft first
[Bots] Bots steer around steep slopes, stuck spots and islands, and drive more like real players
[Visuals] A new sea with warship wakes, bow waves and spray, and tanks throw up splashes when they wade
[Visuals] More convincing weather: rain lands on your tank, snow settles on terrain, buildings and trees, the sky has wind and rain sounds, and overcast nights are darker
[Visuals] Smoke screens must be thrown out before they spread, dischargers and bursting grenades are audible, exhaust follows engine RPM, and particles take their light from the sky
[Maps] Map packs support GPU grass, occlusion culling and far-distance batching
[Downloads] Mod packs download in pieces over several routes, up to four packs at once, with a warning when you pick a pack that is mid-update
[Updates] In-game updates now download from the WindyVerse App Store
[Performance] Staggered component updates, crew and soldiers nobody can see are no longer drawn, and weather costs less on phones
[UI] Room creation fits on one screen, offline battle setup uses a compact three-column layout, and lists no longer bounce when they are not full
[Login] An offline login button on the QR code tab
[Fixes] A second battle in a row is no longer refused because the login expired
[Fixes] Rain, snow and cloud shadows from the last map no longer carry over into the next battle
[Fixes] A mode that fails to start leaves loading at once instead of hanging, and roguelike waves keep going when a choice fails to open
About
Panzer War DE is the Definitive Edition of Panzer War: no ads, every official paid vehicle unlocked, plus the tank workshop, 3D crews and every graphics option.
• Unlock all vehicles: every official paid vehicle, no grind
• Vehicle DIY: customise your tanks with modular parts
• 3D crew: see your crew for more immersive battles
• All graphics options: every graphics setting unlocked
• Ocean waves: enhanced ocean rendering
• Full-screen replay: watch your battles back in full screen
[Infantry] First-person view, swimming and new weapon animations, four new soldier characters, and damage by body part
[Infantry] A three-tab weapon bench in the garage. Weapon presets are shared between the garage and the deploy screen, with soldier and weapon stats and armor analysis
[Infantry] Aim through reflex and full-screen optics, in first or third person
[Infantry] Infantry bot AI with three bot difficulties (Easy, Normal, Hard), and infantry forces in Blitz and War Zone
[Modes] War Zone is now playable online. Every player deploys vehicles with their own SP, and vehicle SP prices are reworked
[Multiplayer] Free-For-All rooms, a choice of which arms the bots field, and per-team vehicle lists in custom rooms
[Multiplayer] Infantry is synced online and shots follow the aim point. Remote aircraft no longer jump back and forth, and vehicle switches and the host's weather reach everyone
[Multiplayer] Late joiners see everyone's kills and damage, and the scoreboard opens player profiles and friend requests
[Squad] Friends can form a squad. When the leader joins a room, the whole squad follows onto the same team, and joining a passworded room asks for the password
[Squad] A draggable squad chat window, squad invitations during battle, one tap to follow the leader back in the garage, and squad mates hear each other's callouts and see each other's markers
[Social] Player profiles: avatar, title, motto and flag sync with your account, and friends and clan members can view each other's profiles and add friends
[Social] The friend list pages through all your friends. Friends can send hearts and, once close enough, bond as Couple, Buddies, Besties or Comrades. Share the game from the social panel
[Store] Buy vehicles, mod packs and War Bonds right in the garage, plus Armory supplies and daily supply tasks
[Battle] The battle HUD is rebuilt around new control icons, with redrawn ammo icons and a separate cooldown ring
[Anti-air] The tank click lock is replaced by an automatic lead marker for aircraft, shown on any aircraft in line of sight within 5 km
[Anti-air] By default only anti-air vehicles auto-aim at aircraft (switch to all or ground-only targets in Settings), and anti-air bots go for aircraft first
Ratings & Reviews
Reviews launch in v1.5 · ★ score / text / helpful votes
[Bots] Bots steer around steep slopes, stuck spots and islands, and drive more like real players
[Visuals] A new sea with warship wakes, bow waves and spray, and tanks throw up splashes when they wade
[Visuals] More convincing weather: rain lands on your tank, snow settles on terrain, buildings and trees, the sky has wind and rain sounds, and overcast nights are darker
[Visuals] Smoke screens must be thrown out before they spread, dischargers and bursting grenades are audible, exhaust follows engine RPM, and particles take their light from the sky
[Maps] Map packs support GPU grass, occlusion culling and far-distance batching
[Downloads] Mod packs download in pieces over several routes, up to four packs at once, with a warning when you pick a pack that is mid-update
[Updates] In-game updates now download from the WindyVerse App Store
[Performance] Staggered component updates, crew and soldiers nobody can see are no longer drawn, and weather costs less on phones
[UI] Room creation fits on one screen, offline battle setup uses a compact three-column layout, and lists no longer bounce when they are not full
[Login] An offline login button on the QR code tab
[Fixes] A second battle in a row is no longer refused because the login expired
[Fixes] Rain, snow and cloud shadows from the last map no longer carry over into the next battle
[Fixes] A mode that fails to start leaves loading at once instead of hanging, and roguelike waves keep going when a choice fails to open